Hey guys. I sculpted one of the fantastic character designs by Javier Burgos in the Character Design Masterclass book. This project was a great learning experience, blending handpainted texturing with PBR material creation. My goal was to find the happy medium between the two.
I rendered the lows in Toolbag. He uses two 2k texture sets and an additional eyeball transparency mesh. Overall lots of fun to sculpt and render. Hope you guys and gals dig.